DEVELOPER / PUBLISHER
Capcom
Year
1989
Genre
plateform
Mode
1 Player
Story
THE MEGA MAN STORY
It’s MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis — that strange multi-faceted land of robot-like Humanoids.
Brilliant scientist Dr. Wright conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright. and his assistant Dr. Wily, encouraged with their very first nearhuman robot — MEGA MAN — proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals:
Cutman
Designed to function as a lumberjack. Powerful saw-toothed scissor-like instrument protrudes from head. capable of gnawing through giant forest timbers.
Gutsman
A bulldozing character capable of lifting and transporting huge boulders.
Iceman
lmpervious to chilling sub-zero temperatures. capable of human like performances under extreme climatic conditions.
Bombman
A real “blaster” as a heavy duty laborer who uses in tensely powerful explosives to clear lands for Dr. Wrighrs construction projects.
Fireman
Melts and maids metals with flame-throwing torch flaring from atop his head.
Elecman
Dr. Wnght’s electrifying creation — planned for conducting electrical operations — even supervising nuclear power plants.
But, with the exception of MEGA MAN, all of Dr. Wright’s near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr Wright’s Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.
Resisting re-programming, MEGA MAN is chosen the defender of the universe and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties.
Get ready for some very exciting challenges!
Buttons
NAMES OF CONTROLLER PARTS & OPERATING INSTRUCTIONS
Controller *1 — Moves MEGA MAN in 1 or 2 player game.
Controller *1 and 2 — Moves MEGA MAN in 1 or 2 player continuation game.
Controller *1 and 2 — Moves MEGA MAN in 2 player simultaneous game. (vs. game)
Control Pad
Each tip is imprinted with letter to show direction or movement:
Four Separate Action Tips
Pressing any of four tips moves you and MEGA MAN in that direction.
Up
MEGA MAN leaps upward.
Down
MEGA MAN crouches down.
Left & right
MEGA MAN moves left.
MEGA MAN moves right.
Button A
Press to make MEGA MAN jump.
Button B
Press to fire.
How To Play
How To Play
Press START Button
Six of MEGA MAN‘s seven empire enemies will be displayed on the TV/monitor screen. Player selects the character he chooses to challenge by pressing the control pad’s tip “R“.
Re-press START Button
To begin encounter with the enemy character selected by the player.
Special Feature
Every time a key character is defeated by MEGA MAN, the background of enemy’s illustration becomes black. When all of Dr. Wily’s reprogrammed humanoids are eliminated, and all backgrounds appear black, Dr. Wily appears automatically. It is now time for the player to conquer Dr. Wily in this seventh and final stage.
Ennemis
DR. WILY'S EVIL EMPIRE LEADERS
Earn From 50,000 To 100,000 Points Per Victory
ENEMY CHARACTERS/POINTS SCORED
Blader
500 points
It appears on Cutman, Gutsman, Elecman and the final stage.
Met
500 points
It appears on Gutsman.
Flea
300 points
It appears on Cutman, Bombman and the final stage.
Spine
200 points
It appears on Iceman, Bombman, Fireman, and Elecman stage.
Octopus Battery
300 points
Jt appears on Cutma, Bombman, Iceman and the final stage
Screw Bomber
500 points
It appears on Cutman, Bombman, Fireman and the final stage.
Watcher
800 points
It appears on Elecman and the final stage.
Peng
500 points
Jt appears on Iceman and the final stage.
Killer Bullet
800 points
It appears on Bombman, Fireman, and the final stage.
Flying Shell
800 points
It appears on Cutman and Bombman stage.
Beak
200 points
It appears on Cutman, Bombman and the final stage.
Bombomb
It appears on Bombman and the final stage.
Sniper Joe
5000 points
It appears on Bombman stage.
Foot Holder
Jt appears on Iceman and the final stage.
Crazy Razy
500 points
It appears on Iceman stage.
Picket Man
1.500 points
It appears on Gutsman stage.
Tackle Fire
200 points
It appears on Fireman stage.
Big Eye
10,000
It appears on Cutman, Guesman, Iceman, Elecman and the final stage.
Dr Wily
200,000 points
It appears on the final stage.
Items
Bonus symbols
The player’s life energy increases.
The player’s weapon energy increases.
1 up
It adds one player.
Magnet Beam
The player can create a step to go up.
Yashichi
100,000 points bonus.
Advies
HELPFUL GAME-PLAYING HINTS
A thermometer-shaped MEGA MAN “Energy Meter” appearing upper left in game-playing scenes seNes to monitor MEGA MAN’s power levels. If and when MEGA MAN is bodily struck or hit with enemy projectiles, degrees of energy are lost.
Conversely, the player’s MEGA MAN power is boosted by winning energy capsules.
1 up
Adds One Player
Player’s life energy increases
Player’s weapon energy increases
Yashichi
100,000 points
A Magnet Beam will appear during the middle of the Elecman stage. Snare the Magnet Beam to create steps for climbing upward.
The Iceman stage offers real challenge when square-shaped steps quickly appear and disappear on the backdrop. When MEGA MAN‘s jumps and leaps are timed perfectly, he’s able to scale walls and press onward toward defeating empire leader Iceman.
Each time MEGA MAN successfully out-duels each of his six foes, he acquires new firepower he will need as MEGA MAN enters final stage seven to defeat evil Dr. Wily.
Ah! MEGA MAN must use the newly-acquired armament wisely, for he. can use them just once while engaged in battle with Dr. Wily.
Merci à…
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