DEVELOPER / PUBLISHER
Ocean Software
Year
1993
Genre
Plateform
Mode
1 player
For Deutch, Nederlands, Español, Italiano, Suomalainen or Svenska, check out directly the .PDF of the original instructions booklet.
Story
It’s cold. It’s really, really cold. And y’know what? It’s getting colder. The whole world is being in cocooned in ice and snow by the Yeti – a gruesome beast with an icicle for a heart and quite appalling bad breath. His plan is to create a and rule a new frozen kingdom here on earth.
Thankfully, Mr Nutz, SuperSquirrel, is about to turn up the heat.
Only he can prevent a new and permanent ice age. To help him on his way he’s got a lotta Nutz, a lotta Nutz and one enormous tail.
The first step for Mr Nutz is to find the Yeti’s freezer full of cold blooded helpers – all willing to lay down their lives to shield their monstrous boss. And that’s the easy bit.
Mr Nutz’s ultimate challenge is to defeat the Yeti himself in a desperate flight to the finish. The temperature’s dropping, but the heat is most definitely on.
Buttons
The default settings are listed below:
D-Pad
Up
Look up
Down
Crouch
Left and right
Movement control
Run
Auto
Button A
Shoot
Button B
Jump
Button C
Shoot
Button Start
Pause game
Mr Nutz has a highly effective secret weapon – his tail. By flicking it to the left or right, he can batter his enemies with a single swipe. To do this use your chosen <SHOOT> button while you are crouching down. (Press down on the D-Pad).
How to play
GAME SELECT SCREEN
You will be given a choice to:
Start the Game
Enter a Password
Select Game Options
Select by pressing < UP> or ‹DOWN> on the Mega Drive controller Directional Pad (D-Pad).
Highlight your choice and press < START> On loading you will be presented with the following:
Start Game
Select this option to start a new game.
Enter Password
Select this option to move the game to the Enter Password screen.
Here you can load a previous game using the Password Entry System.
You will be given a new password after every level. Your score, number of coins collected and
difficulty level are stored in the password.
Games Options
On loading you will be presented with the following Options:
LIVES – You may select your number of lives from 1-6.
ENERGY – You may select the number of energy points from 1-5 to make the game easier or harder.
CONTROL PAD – You can set up the game controls to suit your style of play.
LIVES
Mr Nutz is special – after all he needs to be – so he has FIVE lives to start the game with. He only loses a life when he is touched by his enemies five times. On the other hand, he can gain extra lives throughout the game too. For instance, he will get an extra life when you score 3,000, 10,000, 60,000, and 100,000 points.
PANNEAU D'ETAT
The following is displayed on screen
- NUTZ x 3 – number of lives remaining
- • • • • – Energy points remaining acorn – number of acorns gathered (ammunition)
- P – Number of coins collected
- 1963 – score
SCORING
So how do you score the points?
Easy – by picking up the magic coins that are strewn all over the ground at every stage of the game. Each of these coins is worth 50 points.
At each game level, if you’re successful in collecting all the available coins, you will have achieved a perfect score. Better still, when you get a perfect score, Mr. Nutz gets another life. In addition you will win between 50 and 100 points whenever you defeat one of Mr. Nutz’s enemies. Every time you score 500 points, you will be awarded bonus Energy Points to give you more strength.
STAGE CLEAR
At the end of each level the following will be displayed on screen:
- TIME BONUS:
Time remaining 50 points - COIN BONUS:
Number of coins collected x 100 points - SKILL BONUS:
Number x 500 points - TOTAL COINS:
The total number of coins collected. - SCORE:
Total bonus points collected.
The percentage and number of coins collected will also be shown.
CONTINUES
To continue the game at the level played, press < START> before the counter reaches zero.
Levels
GAMEPLAY
STAGE ONE
Not a good start. It’s dark, you’re lost in a forest and you haven’t got any batteries for your torch.
Come to think of it, you haven’t got a torch. Things don’t look good.
Every shadow is a fearsome foe, every sound could signal your doom. Fight through the darkness, battle past the creepies and then have
a go at the crawlies. There’s more than one way out but in the dark, none of them are obvious and whichever way you turn you’re bound to bump into Mr Spider (no one ever dared ask him his first name), the eight-legged terror that rules the wood and must be destroyed.
STAGE TWO
Another day, another chance to risk your life. The morning light reveals trees so high they seem to disappear amongst the clouds. You, of course, have to climb to the top. Once you’re up there ignore the dizzy spells and the nose bleeds a (you’re a squirrel for goodness sake, you should be used to this sort of thing), take a leap of faith a and spring from branch to branch, each one bending until you’re sure it will snap. You’re heading for a clearing where you’ll find a cottage. All that remains is to get inside. A key might be a good idea at this point.
STAGE THREE
You made it into the cottage, but the door’s slammed shut and now you can’t get out. Your only escape is through a hidden passage leading to the Volcano Underpass. OK it doesn’t sound like the sort of place you want to visit but who said saving the world was going to be a laugh? Before you go, take a sip of that magic potion you found, you’re going to need it. Unfortunately, the secret passage looks (and indeed smells) suspiciously like the kitchen wastepipe so you’ll have to get through some unspeakable gunge to make any progress.
STAGE FOUR
Molten lava flows a like a river, noxious gases burn your lungs. Welcome to the Volcano Underpass. You have to worm your way through this stifling labyrinth before you can breathe fresh air again only there’s a gruesome looking thing the size of an office block guarding the exit who believes that breathing is a luxury you can do without.
STAGE FIVE
Down these mean streets a squirrel must walk, And oh boy are these streets mean. They don’t look dangerous, it’s carnival time and jugglers and clowns are everywhere, but everything is not what it seems. Some of these guys are so funny you could die laughing and the Clown prince at the end of the level is just dead funny.
STAGE SIX
The world has never been colder but the action’s never been hotter as you close in on the frozen kingdom of the Yeti himself – he’s huge, he’s hungry and he’s having a bad day. This is the final showdown. Win it and you go down in history, lose it and you are history.
Items
PICKUPS
The following items may be collected to assist you in your adventures:-
ACORNS
These provide you with ammunition.
COINS
Collect 50 gold coins for an extra energy point.
FLASK
Collect this and you will be invincible for a short time.
EXTRA LIFE
There are extra lives in some levels.
EXTRA ENERGY
This will give you extra energy points.
Advices
HINTS AND TIPS
- Look in the least likely places.
- When jumping on an enemy, you can jump a lot higher when you keep your finger on the jump button.
- Don’t forget to use your tail!
- Don’t hesitate to use the acorns you have collected.
- Use enemies to reach unreachable platforms.
- It is advisable to run in certain places, whilst in others it is better to walk!
Merci à…
Notice : Mirlog
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