DEVELOPER / PUBLISHER

Capcom

YEAR

1989

Genre

Plateform

MODE

1 Player

Story

DUCKTALES STORY

Uncle Scrooge is a world class millionaire and a lover of adventure. His goal this time is to obtain the five lost treasures that were scattered throughout the world. He is off on his adventure with the help of Huey, Dewey, Louie, and Webby. They will travel with him through the jungles of the Amazon, the snow topped peaks of the Himalayas, the haunted house in Transylvania, the subterranean mines of Africa. and to the surface of the Moon. How many of the lost treasures will you be able to find?

Buttons

CONTROLLING UNCLE SCROOGE

The controls for Uncle Scrooge are simple, but true mastery will take both practice and skill. 

Pushing RIGHT and LEFT on the controller moves Uncle Scrooge right and left This works even when he is jumping or falling. REMEMBER THIS! It is a very important feature. UP and DOWN are used for climbing up and down ropes, chains and vines. Any time the pad is pushed UP and Uncle Scrooge is over a rope, chain, or other climbing surface, he will immediately start climbing.

The A button is used for jumping. There are two types of Jumps that Uncle Scrooge can do. The first is a regular jump. The longer you hold down the A button, the higher he can Jump If Uncle Scrooge is holding still on a vine or chain when you try to jump, he will fall. Pushing UP while he is falling will stop the fall.

The second type of jump that Uncle Scrooge can do is the Pogo-jump. This is a way he can travel over dangerous ground, and repel certain enemies. This move can be tricky To Pogo-jump, press the control pad down, press the A button, (the Jump button), and while Uncle Scrooge is in midair, press the B button. You MUST press the B button before he lands, or the Pogo:jump will not work. Uncle Scrooge will continue to pogo as long as you hold down the B button. You can use the control pad to direct Uncle Scrooge while he is Pogo-jumping It is sometimes possible to make him swing his cane while he’s jumping.

The Pogo-jump is one of the ways that Uncle Scrooge can open treasure chests and remove rocks from his path. The other way is by “swinging” his cane To make Uncle Scrooge swing his cane at an object push RIGHT or LEFT on the control pad, (depending on which side the object is on), and press the B button. If there is no treasure within the object Uncle Scrooge will just shake with the impact of the swing.

The Start button is used for pausing the game and reviewing the special items that Uncle Scrooge picked up through his adventure.

One final note: When Uncle Scrooge is damaged, he is invulnerable for a second or two. Take advantage of this time to get past tough opponents.

CONTROLLER

NAMES OF CONTROLLER PARTS & OPERATING INSTRUCTIONS

Controller #1
Moves Uncle Scrooge.

Control Pad

Each tip is imprinted with letter to show direction of movements

Four Separate Action Tips
Pressing any of four tips moves you
and player moves that direction.

◄ Moves Uncle Scrooge left

► Moves Uncle Scrooge right.

▲ Moves Uncle Scrooge upward.

▼ Moves Uncle Scrooge down.

Button A

Jumps.

Button B

Continues Pogo-Jump and
Swings Cane.

How to play

THE COCKPIT INSTRUMENT PANEL

During each adventure, an instrument panel appears above the gameplay area. This will show the current status of Uncle Scrooge’s progress in each land. The various cockpit indicators are as follows:

1. Hit Points

When damage is done by the enemies, etc, the color changes from red to yellow. When all turn yellow, one player is out.

2. Land Money

Money collected for that land. When the player is out, this figure goes back to zero.

3. No. of Players

When there are no more players, the Game is over.

4. Total Amount

When the land money is brought back to the Control Room it is added to the total for the Game.

5. Time

When the time indicates zero, one player is out.

THE CONTROL ROOM

The Game starts at this Control Room. You can start the Game at any of the five lands that are offered. You cannot choose a land that you have previously cleared.

When you come in contact with Launchpad, (who is standing within the various lands), he will ask you if you wish to return to the Control Room or not If you choose “yes“, you willreturn to the Control Room temporarily. Once there, you can put the money you collected into the safe, (Total Money score). Launchpad can only be used once in each land.

Items

ITEMS AND BONUSES

There are some of the various items that will assist Uncle Scrooge in his search for the five treasures:

Large Diamond

Diamonds

Small Diamond – worth $ 2,000
Large Diamond – worth  $ I0,000

Red Diamond

Worth $ 50,000

Skeleton Key

This is the key that will allow you to enter the African Mines.

Cake

All of Uncle Scrooge’s Hit Points are recovered.

Magic Coin

For a period of time, it will make Uncle Scrooge invulnerable.

Scrooge Doll

Another Scrooge is added to the Number of Players.

Ice Cream

Restores one Hit Point to Uncle Scrooge.

U.F.O. Key

This will be needed within the UFO.

Remote Controller

Once you take this, you can call for GizmoDuck on the Moon.

Characters

HELPFUL CHARACTERS

There are some of the friends of Uncle Scrooge that will assist him in his search for the five treasures:

Huey, Dewey, Louie, and Webby

They give Uncle Scrooge hints within the different lands.

Bubba Duck

He gives a special treasure to Uncle Scrooge.

Mrs Beakly

She made some wonderful treats for Uncle Scrooge.

Gizmo Duck

If you can find the remote control on the Moon, Uncle Scrooge can summon GizmoDuck to assist him.

Launchpad

This famous pilot will fly Uncle Scrooge out of each land and back to the Control Room in Duckburg. He will also give Uncle Scrooge a convenient ride (from time to time).

levels

INDICATIONS ET TRESORS DE CHAQUE PAYS

THE AMAZON

Uncle Scrooge must search through the ruins of the lncan Empire. There are many traps here, and caution is necessary! The treasure in this land is the Sceptre of the lncan King.

TRANSYLVANIA

Uncle Scrooge has to contend with the monsters of a very haunted house. Listen to Huey’s message to find the boss· room The mirrors 1n this spooky abode can transport you to other parts of the house. The treasure in this land is the Coin of the Lost Realm.

THE AFRICAN MINES

Uncle Scrooge must obtain the skeleton key from a different land to venture into the underground mines. Look for treasures here in the wildest of hiding places! The treasure in this land is the Giant Diamond of the Inner-Earth.

THE HIMALAYAS

Uncle Scrooge has to be very careful where he steps around here. If he hops in the snow, he can get stuck, and the ice is very slippery. The treasure in this land is the Crown of Genghis Khan.

THE MOON

Uncle Scrooge must find the remote control for Gizmo-Duck in this land. Gizmo-Duck can help him find the entrance to the Moon boss’ room. The treasure in this land is the Green Cheese of Longevity.

LE DERNIER COMBAT

Once all five of the Lost Treasures have been obtained by Uncle Scrooge, he must contend with the strongest Boss of all!

GENERAL HINTS FOR ALL LANDS:

When in doubt, jump about. Many of the various treasures have been scattered in each land in the most incredible of hiding places. You must Pogojump across spiked logs. You can also Pogo-jump on top of characters that are in midair.

Instructions booklet

See

Merci à…

Notice, scan : Flo4428
Mise en page : Badi

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